Kinect Application
Using the Microsoft Kinect, LUSTlab has developed custom software to allow the use of multiple sensors in one space, allowing complex user tracking. Having recently contributed to several LUST installations, this custom software was used to enhance the interactive experience. To further this research LUSTlab will document at Kinect Application, with intention is to release part of the software used in the coming year....
The Kinect was primarily developed and marketed by Microsoft as a sensor for video games. However, artists and designers quickly realised the interactive capabilities it offered compared to existing hardware. The sensor captures both colour and depth data, allowing the distance between each image pixel and the sensor to be calculated. The addition of depth data greatly improves the reliability of user tracking.The Kinect (or similar RGB-Depth sensors), in combination with software such as OpenNI and NITE, allows developers to determine not only the position of the user in space but also the user's pose at interactive speeds. Knowing the user's pose allows the creation of rich natural user interfaces in which interaction takes place through means of gestures and pointing.
LUSTlab researches, generates hypotheses and makes unstable media stable again. According to LUSTlab, the future of digital media lies in the design of its use. Humanizing the unhuman, bringing the internet down to earth and finding the missing link between the digital and the physical. The outcomes vary from (strategic) visions to new communication tools, man-machine installations and physical products using digital content.